The levels are also designed in a way that compliments both replayability and trial and error: they’re small, self-contained combat instances that would be a tiny part of a level in most games. It’s a unique idea that creates a smart, tense puzzles where, in between reloading and lining up a shot, you can sometimes dodge every individual bullet in the spray of a burst rifle by moving one small step - and therefore a fraction of a second.Even as you learn that painful lesson, near-instant respawns keep Superhot’s pace feeling addictive, rather than frustrating. Every time you move, your enemies and their bullets do, too – but if you stand still, so will time. Every level in Superhot is an exciting, self-contained, time-bending puzzle that turns typical fast-paced first-person shooter mechanics on their head.
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